AI Insights · Timothy · June 2023
Top 5 Superhero Games on Android in Netherlands: Q2 2023
Discover the performance of the top 5 superhero games on the Android platform in the Netherlands during Q2 2023, with insights on downloads, revenue, and active users.
In Q2 2023, the Netherlands saw notable activity in the superhero games category on the Android platform. Here’s a breakdown of the performance of the top 5 superhero games, based on data from Sensor Tower.
Web Master: Stickman Superhero, published by CASUAL AZUR GAMES, had a fluctuating trend in weekly downloads, peaking at 4.2K in mid-April and then gradually decreasing to around 940 by the end of June. The game generated minimal revenue, with a peak of $7 in late May. Weekly active users showed a steady increase from 46 in early April to approximately 4.7K by the end of the quarter.
Spider Fighter 3: Hero Game, released by Starplay DMCC, experienced a significant rise in weekly downloads, starting from 345 in early May and reaching a high of 3.2K in mid-June. Revenue was modest, with peaks of $12 in late May and $5 in mid-June. The game saw a notable increase in weekly active users, growing from 335 in early May to around 5.2K by the end of June.
Mashup Hero: Superhero Games by Homa had a relatively stable performance. Weekly downloads fluctuated between 600 and 1.3K, with a peak of 1.1K in mid-June. Revenue remained low, with a maximum of $25 at the end of March and smaller amounts throughout the quarter. Active users saw minor fluctuations, maintaining around 2.7K to 3.3K throughout the quarter.
The Superhero League from Lion Studios showed varied download trends, peaking at 1.5K in early May and then decreasing to 720 by the end of June. The game did not generate any revenue during this period. Weekly active users started at 4K in late March, peaked at around 6K in early May, and then stabilized to approximately 3.8K by the end of June.
Miraculous Ladybug Life, published by Budge Studios, demonstrated consistent performance in downloads, ranging from 450 to 1.1K, with a notable rise in early May. Revenue peaked at $29 in mid-June. The game’s weekly active users increased steadily from 1.6K in late March to around 2.8K by the end of June.
These insights highlight the dynamic nature of the superhero games market in the Netherlands. For more detailed analytics and insights, visit Sensor Tower.